Hello guys
I would like to know if there is a way, after applying thrust to a matter sprite, to know if the sprite has fully stopped. Any suggestions? Big noob here hehe.
Thanks!
Hello guys
I would like to know if there is a way, after applying thrust to a matter sprite, to know if the sprite has fully stopped. Any suggestions? Big noob here hehe.
Thanks!
I used matter a bit. Never heard of thrust. Do you mean applyForce()
?
Can’t you just check the sprite’s velocity?
The thrust is very well explained here: http://labs.phaser.io/edit.html?src=src\physics\matterjs\rotate%20body%20with%20cursors.js
That’s the example I used to move my character (a boat on the sea).
Check the velocity would help! Can you tell me how to do it? Thanks!
Sorry about that.
I think it was sprite.body.velocity.x
and sprite.body.velocity.y
Try to log the sprite’s body console.log(sprite.body)
to find it.
(I’m sorry, I’m on my phone and can’t check it)
Thanks Yannick for your answer. Unfortunately it did not work for my project. What I ended up doing was instead, listening for the release of the “move forward” key.