I am building a game with polygon colliders. I am creating over 30 colliders in the start of the game and reusing them. The game fps drops to over 30-40 in the first 10 seconds and picks up to be eventually smooth. When I remove the colliders, it runs on 60fps from the start. What could be the issue?
Ps- I have already tried scaling the game down so that physics calculations are easier. It helped but not enough I guess.