Hy I am trying to get the world position of my mesh vertices, is there an easier way to do that?
const mesh = scene.add.mesh(window.innerWidth/2, window.innerHeight/2, texture);
mesh.addVertices(this.vertices, this.uvs, this.indicies);
mesh.panZ(7);
mesh.ignoreDirtyCache = true;
// mesh.vertices[2].x += 1
// mesh.vertices[5].x += 1
console.log(mesh.vertices)
// for(let i = 0; i<this.vertices.length/2; i++){
// var control = scene.add.circle(this.vertices[i * 2] * 9, this.vertices[i * 2 + 1] * 9, 40, 0xff00ff)//.setData('vertex', {x: this.vertices[i * 2], y: this.vertices[i * 2 + 1]});
// control.setInteractive();
// }