Hello, I was just testing this simple example and my guess is that “make.text” is buggy with arrays… and make sure you have the latest version.
I would try…
Ok, on review of my code, I am actually changing the text later on in the game and using setText(newText); where newText could actually be a string or the array of text. So I will have to modify that call and if I pass an array to use the .join('\n')
perhaps something like: txt.setText(newText.constructor === Array ? newText.join('\n') : newText);