My game becomes blurred while camera movement

Hi everybody,

I am making an isometric game using Phaser 3.50 and Matter for physics. Facing with an issue that the game layer becomes very blurred during camera movement. Is anyone faced with the same issues? Please see the view of how does it looks like https://www.youtube.com/watch?v=q20UW13ZrwU

Thank you in advance for any advice. My game config is below

type: Phaser.WEBGL,
    width: window.innerWidth,
    height: window.innerHeight,
    backgroundColor: "transparent",
    parent: "phaser-example",
    fps: {
      target: 150,
    },
    physics: {
      default: "matter",
      matter: {
        gravity: {
          y: 0,
          x: 0,
        },
        debug: IS_DEBUG,
      },
    },

I think the camera may be following the player a bit too quickly, try using a smaller value during lerping, maybe 0.25 would be a good start?

this.cameras.main. startFollow(target [, roundPixels] [, lerpX] [, lerpY] [, offsetX] [, offsetY])