Hi everybody,
I am making an isometric game using Phaser 3.50 and Matter for physics. Facing with an issue that the game layer becomes very blurred during camera movement. Is anyone faced with the same issues? Please see the view of how does it looks like https://www.youtube.com/watch?v=q20UW13ZrwU
Thank you in advance for any advice. My game config is below
type: Phaser.WEBGL,
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: "transparent",
parent: "phaser-example",
fps: {
target: 150,
},
physics: {
default: "matter",
matter: {
gravity: {
y: 0,
x: 0,
},
debug: IS_DEBUG,
},
},