Objects position are wrong in isometric map created with Tiled

Hey guys, could you please assist?
Object positions are unexpected when exporting isometric map from Tiled.
Here how it looks in editor:

And here how it looks when adding objects by createFromObjects:
image

Phaser shifted coordinates for some reason. Originally they were (32, 0), but resulting sprite located at (64, -32). As per my understanding, it is trying to compensate for isometric view, but something clearly went wrong…

Here is interactive demo: quizzical-murdock-c9t5z - CodeSandbox (that is lightly modified example Phaser 3 Examples)