Hey guys, could you please assist?
Object positions are unexpected when exporting isometric map from Tiled.
Here how it looks in editor:
And here how it looks when adding objects by createFromObjects:
Phaser shifted coordinates for some reason. Originally they were (32, 0), but resulting sprite located at (64, -32). As per my understanding, it is trying to compensate for isometric view, but something clearly went wrong…
Here is interactive demo: quizzical-murdock-c9t5z - CodeSandbox (that is lightly modified example Phaser 3 Examples)