"One-Way" and "Pass-Thru" platforms in Phaser 3

Thank you Samme!
Your addition makes it so much easier to illustrate the idea I am trying to share!

What is interesting (I didn’t know until I saw your debug lines) is that for tiles set to collide via
this.platforms.setCollisionByProperty({collides: true});, all the 4 faces, including the non-interesting faces have their collision flag set to true.