Is it possible to pause the execution of the phaser engine, so that no javascript is executed on the page until I resume it using setTimeout?
The closest would be
this.game.loop.sleep();
in v3.60 there will be
this.game.pause();
Thanks, the sleep method worked.
The pause method does not seem to work on the dev build, but maybe the feature is not finished yet?
I guess that’s an oversight.