Has anyone here run into any issues using Phaser 3 with Socket.io running on an Azure App Service?
I’ve deployed this multi-player game: https://gameapplinux.azurewebsites.net/
It works fine locally but when running on Azure it glitches whenever you collect a star. You will see the star redraw around 8-9 times and the score will increment by 80 or 90 points instead of 10.
The source code can be found here: https://github.com/rayhogan/phaserufomultiplayer
When debugged through the browser I can see that it fires socket.on(‘starCollected’) 8 or 9 times when it should only fire once.
Can anyone shed any light on why?