[Phaser 3 - Vue] Space shooter with destructable objects

Game is built by Phaser 3, Vue, TypeScript. Aiming to use destructible objects and build a space shooter.

It’s still a project in progress with only bare-bones. The frame rate is not ideal, but it’s working and may fit for a demo purpose… For the next step I need to figure out a good way to calculate collisions between destructible objects, which needs even more CPU resources.


demo: https://xjxxjx1017.github.io/spacewarrealism/
github: https://github.com/xjxxjx1017/spacewarrealism