Phaser Light Bug?

Hi, I wonder is it possible to fix this or is this problem with me, I have had this problem since I started using phaser Lights, I even created a couple of simple scenes just image and light to test and it is still the problem.

If i enable phaser lights
this.scene.lights.enable().setAmbientColor(0x797979);

And after that i add sprite into light
this.sprite.setPipeline(‘Light2D’);

Everything is working okay, but then I’m forced to add all sprites in the light “this.sprite.setPipeline(‘Light2D’);” and if I don’t add sprite into light pipeline this happened

image

Everything becomes broken.
Is this how light should work? I must set pipeline light for each sprite in the scene in order to work or this is some phaser bug?

I would like if I can exclude some sprites from light.

We got a similar problem. Maybe this is a bug. Lights are working fine but then when I add pipeline to each of my sprites, lights are getting messed up.