so i’m trying to resize my game with scale manager to take up all of the screen all the time even when resized, problem is when i resize, i get black borders. and no before asked, i do NOT have any css & / or javascript resizing.
How do I fix Scale Manager to STOP doing THIS when resized :
& START doing THIS when resized :
?
This is what I have in my config :
this.__PHASER_TYPE = ( Phaser.AUTO ); // Default :: { Phaser.AUTO } // Sets Phaser's type
this.__PHASER_PARENT = ( 'game-container' );
this.__PHASER_SCALE_MODE = ( Phaser.Scale.FIT ); // Default :: { Phaser.NONE }
this.__PHASER_SCALE_AUTOCENTER = ( Phaser.Scale.CENTER_BOTH );
this.__config = {
scale : {
mode : this.__PHASER_SCALE_MODE,
autoCenter : this.__PHASER_SCALE_AUTOCENTER,
},
}
Here is a video of what happens when I try to scale the console window using PHASER.SCALE.RESIZE
instead of PHASER.SCALE.FIT
:
Here is the new config :
this.__PHASER_TYPE = ( Phaser.AUTO ); // Default :: { Phaser.AUTO } // Sets Phaser's type
this.__PHASER_PARENT = ( 'game-container' );
this.__PHASER_SCALE_MODE = ( Phaser.Scale.RESIZE ); // Default :: { Phaser.NONE }
this.__PHASER_SCALE_AUTOCENTER = ( Phaser.Scale.CENTER_BOTH );
this.__config = {
scale : {
mode : this.__PHASER_SCALE_MODE,
autoCenter : this.__PHASER_SCALE_AUTOCENTER,
},
}
Any help as always, is GREATLY appreciated!