function preload() {
game.load.baseURL = 'joshmuszka67.wixsite.com/gamesprites';
game.load.crossOrigin = 'anonymous';
game.load.image("background", "https://static.wixstatic.com/media/aa8ebd_cc78e040d7f949a38053b67387bc4fe8~mv2.png/v1/fill/w_638,h_366,al_c,q_80,usm_0.66_1.00_0.01/background.webp");
game.load.image('player', 'https://static.wixstatic.com/media/aa8ebd_7a550c17a07b4dd1a743e556cfe04000~mv2.png/v1/fill/w_68,h_68,al_c,lg_1,q_80/Player-1_png%20(2).webp');
game.load.image('platform', 'https://static.wixstatic.com/media/aa8ebd_15f9bce00f524d2a98ccde509dece027~mv2.png/v1/fill/w_638,h_60,al_c,q_80,usm_0.66_1.00_0.01/upscaled_Foreground-1_png%20(1).webp');
game.load.image('enemy1', 'https://static.wixstatic.com/media/aa8ebd_2447d920490847648a736253bd76e083~mv2.gif');
game.load.spritesheet('walk', '<img src="https://static.wixstatic.com/media/aa8ebd_0d42b92fb6da4ce397044f125175274b~mv2.png/v1/fill/w_68,h_272,al_c,lg_1,q_80/Player%20walking%20animation.webp" alt="Player walking animation.png"/>', 80, 16);
game.load.image('platform1', 'https://static.wixstatic.com/media/aa8ebd_8b88721a00a9488f94733a5de399d507~mv2.png/v1/fill/w_68,h_34,al_c,lg_1,q_80/upscaled_newplatform1-1_png%20(1).webp');
game.load.image('platform2', 'https://static.wixstatic.com/media/aa8ebd_6898be6bc22c418bbaa2b057b1030c1f~mv2.png/v1/fill/w_136,h_34,al_c,lg_1,q_80/upscaled_newplatform2-1_png.webp');
game.load.image('platform3', 'https://static.wixstatic.com/media/aa8ebd_3f0855eeeea54424a1738e5fb17f1b92~mv2.png/v1/fill/w_204,h_34,al_c,lg_1,q_80/upscaled_newplatform3-1_png.webp');
game.load.image('platform4', 'https://static.wixstatic.com/media/aa8ebd_25b09e09171b434e9407b54532a1e477~mv2.png/v1/fill/w_272,h_34,al_c,lg_1,q_80/upscaled_newplatform4-1_png.webp');
game.load.image('platform5', 'https://static.wixstatic.com/media/aa8ebd_d47e63152e144ababfb0b6cf0e45c6b7~mv2.png/v1/fill/w_340,h_34,al_c,lg_1,q_80/upscaled_newplatform5-1_png.webp');
game.load.image('foreground', 'https://static.wixstatic.com/media/aa8ebd_efa0fa99c51f4e43ab80dba2fba4065f~mv2.png/v1/fill/w_638,h_359,al_c,q_80,usm_0.66_1.00_0.01/Foreground-1_png%20(1).webp');
}
var player = new Player(âPlayerâ, 3, 1, âFistâ);
var platforms;
var cursors;
var jumpButton;
var background;
var enemy1;
var enemy2
var health;
var platform1;
var platform2;
var platform3;
var platform4;
var platform5;
var emerald;
var heart;
var ladder;
function create() {
//World Boundaries, they keep you safe!
game.world.setBounds(0, 0, 99999999999999999999, 518);
//Background Lives Here :)
background = game.add.tileSprite(0, 0, 9999999999, 576, "background");
//Player Spawns here
player = game.add.sprite(1200, 512, 'player');
//Health Here!
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 2000;
//enemy1 = game.add.sprite(70, 112, 'enemy1');
platforms = game.add.physicsGroup();
//platforms.create(0, 518, âplatformâ);
// platforms.create(120, 400, âplatform1â);
//platforms.create(320, 340, âplatform2â);
//platforms.create(520, 280, âplatform3â);
//platforms.create(720, 220, âplatform4â);
//platforms.create(1000, 160, âplatform5â);
platforms.setAll('body.immovable', true);
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
game.camera.follow(player);
function update () {
game.physics.arcade.collide(player, platforms);
player.body.velocity.x = 0;
if (cursors.left.isDown)
{
player.body.velocity.x = -180;
}
else if (cursors.right.isDown)
{
player.body.velocity.x = 180;
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down))
{
player.body.velocity.y = -740;
}
}
function worldMovementControls() {
if (!this.camera.atlimit.x) {
background.tilePosition.x -= (player.body.velocity.y * this.physicsElapsed);
}
}
function render() {
}