Pixel Art mode is not working with iPad

Hi guys ! I’m new to phaser. I am the creator of “TrebirdClef : Mini”.
The game is published now, but here’s some problem : my user used iPad says his game got low resolution. :thinking:

here is the game should be:

And here is my user sends to me:

I was test on Android, iPhone, but it works every time, the this was first time…!
does any one know how to resolve this problem?

config code:

    var config = {
        type: Phaser.AUTO,
        scene: [Preloader, TrebirdClefMiniGame, GameUI, MainMenuUI],
        physics: {
            default: 'arcade',
            arcade: {
                gravity: { y: 0 },
                debug: false
            }
        },
        pixelArt: true,
        scale: {
            parent: 'GameContainer',
            mode: Phaser.Scale.FIT,
            autoCenter: Phaser.Scale.CENTER_BOTH,
            width: 90,
            height: 150
        },
    };

Device detail from user:

Retina display
10.2-inch (diagonal) LED-backlit Multi-Touch display with IPS technology
2160-by-1620-pixel resolution at 264 pixels per inch (ppi)
browser: Safari & Chrome have same problem

Also, you can play the game here to help me test.

Thanks a lot!!!