Player velocity problem //Passing through collisions

So, Basically, in my game, when we use the gamepad the player moves more or less normally. But with the debug on, we can see that the green acceleration line is not necessarily consistent with my player’s movements. Which, when there is not a lot of fps, the player go through my map. I don’t know the where is the problem … It’s a school project, HELP :confused:

I let u this :

the problem is maybe in “move()” in player 3 (this is the player used)

check the console btw… The number is the velocity that I add when you use the gamepad. So you can see the problem, 2000 for juste a little jump…