So, Basically, in my game, when we use the gamepad the player moves more or less normally. But with the debug on, we can see that the green acceleration line is not necessarily consistent with my player’s movements. Which, when there is not a lot of fps, the player go through my map. I don’t know the where is the problem … It’s a school project, HELP
I let u this :
the problem is maybe in “move()” in player 3 (this is the player used)