Player Wont Move Down

I have been trying to move down my rocket game object in the following MainScene code, the other keyboard inputs- up, left, right, work as expected but the player refuses to move down:

import { Physics } from "phaser"

export default class MainScene extends Phaser.Scene {
  
  private ship!: Phaser.Physics.Arcade.Image

  private cursor!: Phaser.Types.Input.Keyboard.CursorKeys

  constructor() {
    super({ key: 'MainScene' })
  }


  create(){
    //use camera module

    this.cameras.main.setBounds(0, 0, 3392, 240)
    this.physics.world.setBounds(0, 0, 3392, 240)

    const map = this.make.tilemap({key: "map"})

    const tileset = map.addTilesetImage('SuperMarioBros-World1-1', 'tiles1')

    map.createLayer("World1", tileset, 0, 0)

    this.ship = this.physics.add.image(400, 100, 'ship').
    setAngle(90).setCollideWorldBounds(true)

    this.cursor = this.input.keyboard.createCursorKeys() 

    //course section
    //this.cameras.main.startFollow(this.ship, true, 0.08, 0.08)

    this.cameras.main.setZoom(4)

  }

  update(){ 

    this.ship.setVelocity(0)

    if (this.cursor.left?.isDown){
      this.ship.setAngle(-90).setVelocityX(-200)
    }

    if (this.cursor.right?.isDown){
      this.ship.setAngle(90).setVelocityX(200)
    }

    if (this.cursor.up?.isDown){
      this.ship.setAngle(0).setVelocityY(-200)
    }

    if (this.cursor.down?.isDown){
      this.ship.setAngle(-180).setVelocityX(200)
    }


  }
    
}

You can find the full project at:

In the code above, you will want to switch setVelocityX to setVelocityY.

sorry, it was such a foolish oversight!