Does anyone know a way around this that would work better. At the moment, I have it set so that if the player overlaps the platform, there position jumps to be above that platform, but that feels really clunky.
I’ve tried to change the players origin but that also results in a clunky.
Your help would be much appreciated, thank you.
Moe
Doesn’t quite do what I want but it pushed me in a different direction.
Now i resize and reposition the body only if the mid jump size change has occurred.
This means I target only the frames(below) and reposition if the body is just above the platform.
It’s not perfect but it’s much smoother.
The code reads something like this: