When I try to execute my version of the “Fullscreen Game” example I only get an error " TypeError: Phaser.Scale is undefined.
This is my Code:
<script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
<script type="text/javascript">
var GameScene = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function GameScene ()
{
Phaser.Scene.call(this, { key: 'gameScene', active: true });
this.player = null;
this.cursors = null;
this.score = 0;
this.scoreText = null;
},
preload: function ()
{
this.load.image('sky', 'src/games/firstgame/assets/sky.png');
this.load.image('ground', 'src/games/firstgame/assets/platform.png');
this.load.image('star', 'src/games/firstgame/assets/star.png');
this.load.image('bomb', 'src/games/firstgame/assets/bomb.png');
this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 });
this.load.spritesheet('fullscreen', 'assets/ui/fullscreen.png', { frameWidth: 64, frameHeight: 64 });
},
create: function ()
{
this.add.image(400, 300, 'sky');
var platforms = this.physics.add.staticGroup();
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
platforms.create(600, 400, 'ground');
platforms.create(50, 250, 'ground');
platforms.create(750, 220, 'ground');
var player = this.physics.add.sprite(100, 450, 'dude');
player.setBounce(0.2);
player.setCollideWorldBounds(true);
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [ { key: 'dude', frame: 4 } ],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
this.cursors = this.input.keyboard.createCursorKeys();
var stars = this.physics.add.group({
key: 'star',
repeat: 11,
setXY: { x: 12, y: 0, stepX: 70 }
});
stars.children.iterate(function (child) {
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
});
this.scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
this.physics.add.collider(player, platforms);
this.physics.add.collider(stars, platforms);
this.physics.add.overlap(player, stars, this.collectStar, null, this);
this.player = player;
var button = this.add.image(800-16, 16, 'fullscreen', 0).setOrigin(1, 0).setInteractive();
button.on('pointerup', function () {
if (this.scale.isFullscreen)
{
button.setFrame(0);
this.scale.stopFullscreen();
}
else
{
button.setFrame(1);
this.scale.startFullscreen();
}
}, this);
this.scoreText.setText('v15');
var FKey = this.input.keyboard.addKey('F');
FKey.on('down', function () {
if (this.scale.isFullscreen)
{
button.setFrame(0);
this.scale.stopFullscreen();
}
else
{
button.setFrame(1);
this.scale.startFullscreen();
}
}, this);
},
update: function ()
{
var cursors = this.cursors;
var player = this.player;
if (cursors.left.isDown)
{
player.setVelocityX(-160);
player.anims.play('left', true);
}
else if (cursors.right.isDown)
{
player.setVelocityX(160);
player.anims.play('right', true);
}
else
{
player.setVelocityX(0);
player.anims.play('turn');
}
if (cursors.up.isDown && player.body.touching.down)
{
player.setVelocityY(-330);
}
},
collectStar: function (player, star)
{
star.disableBody(true, true);
this.score += 10;
this.scoreText.setText('Score: ' + this.score);
}
});
var config = {
type: Phaser.AUTO,
scale: {
mode: Phaser.Scale.FIT,
parent: 'phaser-example',
autoCenter: Phaser.Scale.CENTER_BOTH,
width: 800,
height: 600
},
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: GameScene
};
var game = new Phaser.Game(config);
</script>
</body>
</html>