So I have been learning phaser with typescript for the last few days and I found somewhat of a problem when it comes to typescript and overlap.
Basically I am making a very simple space-invaders clone and I have some type problems in my code that i cannot solve. I am able to run the project and if i use any as a type vs code will let it slide and not note it as an error. Nonetheless I want to try to make this project ad correct as I possibly can so I can learn as much as possible from it.
In my project I have this 3 custom objects:
Bullet of type Phaser.GameObject.Image.
Player of type Phaser.GameObject.Image.
Enemy of type Phaser.GameObject.Image.
And I am trying to check for overlap of bullets with either the player or some enemy. Both the player and every enemy have a variable bullets of type Phaser.GameObjects.Group made of Bullets.
As you can see the functions are giving an error due to the type of objects I pass in the overlap method as object1 and object2 and the types I give in the callback function (ex: this.bulletHitPlayer).
This is the error I get for this.bulletHitEnemy:
This is the error I get for this.bulletHitPlayer
This is the error I get for this.enemyInteractions:
Am I doing something wrong or is this just the way things are?