Not really an issue with Phaser3 per se, but perhaps someone can point me in the right direction.
After deploying the “dist” folder (bundled with Vite + Phaser template) to a web server, I am having problems with the browser using cached code despite deploying new versions.
I made a small change to some javascript source code and vite still creates (in dist/assets) a file that always has the same names (index-bxR99R7y.js and phaser-w40geAFS.js). I would have expected at least the index-*.js file to have a different name if I rebuild after modifying a javascript source file.
I spent the last 24 hours researching etags, Vite configuration, various “cache busting” techniques such as appending a unique query string to the URL that loaded my boot scene in index.html, but nothing seems to work reliably except running my game in an “incognito” session.
Appending a random query string to one of my images (the URL string passed to this.load.image) did work for that partiuclar image (which has been changing frequently during development), but I need a solution for code changes as well. Unless I ask all the people who play my game to reload with Shift-F5 or run “incognito” mode
Any help would be appreciated!