Quick question… phaser docs seem not to have great info on this problem. How can you rotate a hitbox? My game has a cannon that revolves around a central circle, and the collision is rather iffy, due to the hitbox staying linear.
Also, as a side question, is it possible to have a sprite have two hitboxes? My cannon designs ( there are 63 of them ) all have different shapes, but they generally all have a circular body and a rectangular cannon.