finally I found some time to play with Phaser 3. Coming from Phaser 2, I could scale the world to fit my sprites into the screen.
Assume I have an image which is 3000×1500 and the screen resolution is 1920×980, how can I get my image scaled down to the screen resolution where the width is controlled by the height?
I know the image is far too big, but I need scaling somehow as I want to develop for different machines (Desktop and mobile (grr, I’m facing you again, iOS)).
Can I scale scenes instead of the world (Phaser 2)?