Hi, I’m planning to develop a slot game inspired by the layout of “Duel at Dawn” by HacksawGaming (link: Duel at Dawn). I’ve found this Phaser example (Mobile Game Example) that aligns well with my needs. However, I’m encountering an issue: when scaling down for mobile, the images appear in low resolution.
Could anyone share insights or guidance? If you were starting a project like this, what layout strategies or techniques for responsiveness would you recommend to ensure high-quality visuals across different screen sizes?