Scaling sprite image troubles

I faced a problem with scaling sprite image. I found strange behavior in phaser 3 which I never experienced in version 2.6.

Once I’m trying to scale image from the sprite I got the image sharply cut around the edges of a blue dress:

scaled%20dress

Here is the portion of my code and example of the object which was spoiled after scaling (action).

Please advise how to fix it in phaser 3.

What version of phaser are you using specifically ? The latest 3.16 will fix scaling issues.

Is it insider’s information or just a Christmas wish list? We got what we got, and the latest version is 3.15.1.

Any idea about 3.16 release date ?

this has been mentioned in the dev logs and news letters a ton, https://madmimi.com/p/8ee19d , since october or so when 3.15 released. Rich says maybe end of January but don’t hold him to it, maximum I’d say before mid February

I can’t tell what the dress image is supposed to look like, but it sounds like you want more smoothing.

Set { antialias: false } (or remove pixelArt: true, if present) in your game config.