Scene events

I’m trying to make sense of Scene Events as noted in Phaser 3 API Documentation - Namespace: Events for eg. the “boot” event.
The documentation states:
Listen to it from a Scene using:

this.scene.events.on(‘boot’, listener)

I’m creating my scenes using

const testScene = new Phaser.Scene(“testScene”);

Where do I put this line? I’ve tried adding it to the init function of the scene, but it has no effect.
However adding create, preupdate, update, postupdate handlers works.

I don’t think it’s possible for a scene to use its own boot event. :frowning: The timing makes it impossible.

I wonder if Rich would add a scene boot() method.