Hello! I’m back again with this question that’s becoming quite infamous in my opinion. I’m having trouble with Arcade Physics collisions. I have a wall made out of multiple bodies, and a player. If I push against this wall, I can catch the corner of a body in-between the seams of the wall, and not fall down. I’ve had this problem in Phaser 2, and I’ve made a video which demonstrates exactly this behavior. http://www.html5gamedevs.com/topic/28323-prevent-arcade-physics-bodies-from-overlapping/
I’m wondering if this time it’s preventable in the new Arcade Physics. I’ve played around with overlapBias and tileBias but it doesn’t seem to solve the issue.