Hi, I am new to Phaser3 and have had a hard time understanding the API docs.
I was looking to do something quite simple, which is to set the background color to grey when I initialize my scene. I found an example in the phaser3 examples that does this but I am a little bit confused and was wondering if someone could help me out.
The example is as follows:
var config = {
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
},
width: 900,
height: 600
};
var objects = {};
var cam = null;
var game = new Phaser.Game(config);
function preload ()
{
//this.load.image('image', 'assets/sprites/mushroom2.png');
}
function create ()
{
cam = this.cameras.add(0, 0, 900, 600);
// we need to have a random image here for some reason...
objects.image0 = this.add.image(-100,-100, 'image');
cam.setBackgroundColor(0xbababa);
}
(taken from: http://labs.phaser.io/edit.html?src=src/camera\background%20color.js)
I was trying to modify it and it appears that the second I remove the line which I have added a comment to above, the entire thing seems to break and it goes to a black background on my canvas.
If i keep the line in and load a non-existent image, positioning it far offscreen everything works well but it seems sort of confusing. Why do you need to load a non-existent image in order to have the background color of the canvas work?
Thanks!