Hello.
when I updated Phaser version from 3.55 to 3.60, then I faced a problem that setFixedRotation not working.
I am trying to animate some matter physics sprite object using tween.
However, when I updated Phaser version from 3.55 to 3.60, using setFixedRotation() on that object had no effect.
Is there a way to enable tweened animation on objects without rotating them in Phaser 3.60?
Here is my code for Phaser 3.60.
Objects can be manipulated with cursor keys.
Colliding with a Tween object will rotate it.
See the Pen Test for setFixedRotation with Tweens by furuTra (@furuTra) on CodePen.
And here is the code for Phaser 3.55.
Objects do not rotate when they collide with each other.
See the Pen Test for setFixedRotation with Tweens (Phaser v3.55.2) by furuTra (@furuTra) on CodePen.
Thanks.