Hello,
i’m making a geometry football game, where players and ball are circles.
When player hits the ball with pressed key, i would like to ball throw with 3 times more velocity.
To detect event collision between sprites i used to .onBeginContact.add, but when i try to change ball speed after that like this:: (sprite.body.velocity.x*=3) im getting an error: Cannot read property ‘body’ of null.
how to change speed of movement sprite in p2 psychics, during move?
Hi,
Am not sure that you can play with the body
property of a GameObject Geometry, can you post a bit of code please on how you declare your sprites ?
sure,
addNewPlayer: function (id, x, y, color, thisPlayerReference) {
let newplayer = game.add.graphics(405, 505);
game.physics.p2.enable(newplayer, true);
newplayer.lineStyle(4, 0xfd02eb, 1);
newplayer.beginFill(0xFF0000, 1);
newplayer.drawCircle(0, 0, 40);
newplayer.anchor.setTo(0.5, 0.5);
newplayer.body.collideWorldBounds = true;
newplayer.name = socket.name;
newplayer.id = socket.id;
newplayer.body.setCircle(22);
newplayer.body.onBeginContact.add(Game.contact, this);
}
contact: function (bodyA, bodyB, shapeA, shapeB, equation){
bodyA.body.velocity.x *=3;
},
Sorry my guess was wrong, it seems to affect it a body