Shape GameObject as particle?

In devlog 128 Richard mentioned that shape GameObjects (particularly stars) could be used for nice simple particles. However I cannot see any way that this is possible to be done - can anyone tell me how to use a shape as a particle? I am trying to make my game entirely using shapes and text, but not sure how to do particle effects without having to make and import images…

Many thanks!

Gordon

I guess Rich meant if you write your own particle system.
To use the Phaser particle emitter, you could turn the Shape into a texture, and create a key with rt.saveTexture('star');

Thanks, sounds perfect :slight_smile: