I created a simple video tutorial on how to create a space ship that shoots lasers (using Arcade Physics Groups), and I’d love to have your feedback on it:
https://www.codecaptain.io/blog/game-development/shooting-bullets-phaser-3-using-arcade-physics-groups/696
You’ll learn about:
How to set up a Phaser 3 Arcade Physics Group
Create an Arcade physics group for pooling objects
Use the mouse to make the space ship move
Detect when lasers are out of bound and reset them
Object Pooling using Phaser Groups for improving performance
Phaser mouse and keyboard input events
How is the format? Would you prefer written tutorials, videos or both?
2 Likes
Did you see this example?
Pool Example
Speaking from a beginners point of view, it seems simpler.
I’m curious to know what makes you think that the example seems simpler?
Is it because of the way I worked with classes in my example?
samme
March 1, 2020, 4:42pm
4
Bullets Group is the similar example, as it uses Arcade Physics.
@samme , that is correct! A couple of years ago I made an example for Phaser 2:
https://www.codecaptain.io/blog/game-development/shooting-bullets-using-phaser-groups/518
And last week I decided to (finally) upgrade it to Phaser 3, and write a tutorial / screencast on it
I read your tutorial and watched it too.
I liked both of them.
Thanks for sharing.