Skew bitmapText

Hi !

Is there a way to skew a bitmapText ?


I don’t think so.

Ok, thanks
And a text element ?

No skew there either.

I’ve resolved my issue by creating an base64 image from HTML Dom ( with domtoimage ) and integrate to phaser as quad image with rexplugin so I can create skew manualy with controlPoints.

            .then(function (dataUrl) {
            scene.textures.addBase64('texture', dataUrl);
scene.add.rexQuadImage(x, y, 'texture');

You could maybe draw to a render texture and then add a mesh game object with that texture.