After I read your message it occurred to me that I should try it on the primary monitor (165hz), and everything is now smooth. I’m guessing the Arcade Physics sets its fixed delta to the primary monitor’s refresh rate? So if I set all the monitors to the same refresh rate (60hz) then everything is smooth.
It might also be something with Windows, where on the desktop chrome trys to force the primary refresh rate (165hz) even if the window is on a 60hz monitor.
Nontheless, it is no longer an issue, thank you for your help.
In that case then the game should stay around 60 frames per second? In chrome the fps goes to the refresh rate of the primary monitor (165hz). Seems weird that moving the tab to the 165hz monitor would eliminate the stuttering.
No, the Arcade Physics step rate and the game step rate are independent (unless you set fixedStep: false). The game step rate comes from requestAnimationFrame and generally follows the display refresh rate.