I try to start an animation at a specific frame instead from the first one,
but I had no luck yet.
I know about the startFrame parameter an I already tried to use it via
this.anims.play('jump', true, 7); as visual studio told me via tooltip, but the animation still starts at first frame.
Maybe it’s because I’m using a sprite atlas with frame names, I don’t know.
My actual goal is to connect two animations.
One is a normal running animation and the other is the same animation, but with different hand poses.
I can switch them while running, but then the new animations starts from first frame which makes it look ugly.
When switching I want to read the frame number from the old animation and start the new animation at this frame.
I’m thankful for any kind of help.