Text.setOrigin() cause text blur

this is the code , i just changed text origin , but cause text blur .

export default class Scene1 extends Phaser.Scene {
    constructor() {
        super("Scene1")
    }

    init() { }
    preload() { }
    create() {
        this.add.text(400, 200, "text", { color: "#000000" }).setOrigin(0, 0);
        this.add.text(400, 300, "text", { color: "#000000" }).setOrigin(0.5,0.5);
    }
}

const gameConfig = {
    width:800,
    height:600,
    type:Phaser.AUTO,
    parent:"game-container",
    backgroundColor: 0xffffff,
    scene:[Scene1]
};
const game = new Phaser.Game(gameConfig);

this is the picture.
text

i don’t know why , please help me!

I’ve seen that too, it may be unavoidable.

No problem appears. Tested in Phaser v3.55.2.
Screenshot 2022-12-26 at 23-07-55 Example Space Game

thank you for your reply, but it really apper, i used Phaser v3.55.2 too, and the code run in chrome v105.0.5195.54. all of code is here:

import Phaser from "./phaser.js"

class scene1 extends Phaser.Scene {
    constructor() {
        super("scene1");
    }

    create() {
        const text1 = this.add.text(400, 200, "text1"); // default origin value
        const text2 = this.add.text(400, 300, "text2").setOrigin(0, 0); // set origin to (0,0)
        const text3 = this.add.text(400, 400, "text3").setOrigin(0.5, 0.5); // this should be default origin value, but text3 is blur.
    }
}

const gameConfig = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: "game-container",
    backgroundColor: 0xcccccc,
    scene: [scene1]
};
const game = new Phaser.Game(gameConfig);

this is result:

and this is a part of Text Object document:

i don’t know why it was happened, maybe it’s a bug.

thank you for your reply. i was confused because i just changed Text.origin, and changed to default value, but it was blur.