There is not collision with draggable objects

first all. thks for your code for community. this is my first post about phaser3. I had an “affair” with phsaer1 in the past.
ok., I am checking again phaser3, and I am making the tutorial . I have collision with 2 objects when they are working with keyboards, but If I maje it “draggable” there is not collision. How could I meke possible this collision ?
thks in advance

function create ()
    {
    obstaculo = this.physics.add.staticGroup(); 
    obstaculo.create(400, 568, 'obstaculo'); 

    player = this.physics.add.sprite(100, 450, 'player'); 
    player.setBounce(0.2); 
    player.setInteractive(); 
    this.input.setDraggable(player); 
    this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
        gameObject.x = dragX;
        gameObject.y = dragY;
        });

    player.setCollideWorldBounds(true);
    this.physics.add.collider(player, obstaculo);
    }
1 Like

I just started to learn Phaser 3, and I am facing the same issue.
I still can’t figure out how to do it.