TILE_BIAS usage

Hi there,

My very first post here, and a question regarding the parameter:

Phaser.Physics.Arcade.World.TILE_BIAS

Can anyone explain briefly the purpose of this field?

After some experimentation, I think is a tolerance for overlap ping/ collision, but I’m not sure this is the best way to use it…

many thanks

Yes, it’s a kind of tolerance value for sprite vs. tile collisions.

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Thanks !