TILE_BIAS usage

#1

Hi there,

My very first post here, and a question regarding the parameter:

Phaser.Physics.Arcade.World.TILE_BIAS

Can anyone explain briefly the purpose of this field?

After some experimentation, I think is a tolerance for overlap ping/ collision, but I’m not sure this is the best way to use it…

many thanks

#2

Yes, it’s a kind of tolerance value for sprite vs. tile collisions.

3 Likes
#3

Thanks !