I mean:
- Friction force when slides down the wall
- Jump on any position when hero on wall (angle force?)
If you have an example of such a character physics in Phaser (+ matterjs maybe), please share!
I mean:
If you have an example of such a character physics in Phaser (+ matterjs maybe), please share!
thanks, but it doesn’t look very much like the original. pushing off the wall - as a result, you will find yourself in the same place when you fall. you can’t be sticky and jump up the wall.
I’m just trying to get you started.
You have to hit UP to push off the wall:
yep! that’s better!
@samme I found interview with developer first post example game (the way of the ninja, n, n++)
if I understand correctly, he says that it reduces the gravity of the hero at the time of the jump (while key jump pressed - gravity is decrease). because of this, it seems to hang in the air.
Can you correct your last example for this? You are doing well. And I have little experience, I can’t do that.