Tile player physics like as this example?

I mean:

  1. Friction force when slides down the wall
  2. Jump on any position when hero on wall (angle force?)

If you have an example of such a character physics in Phaser (+ matterjs maybe), please share!

thanks, but it doesn’t look very much like the original. pushing off the wall - as a result, you will find yourself in the same place when you fall. you can’t be sticky and jump up the wall.

I’m just trying to get you started. :slight_smile:

You have to hit UP to push off the wall:

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yep! that’s better!

@samme I found interview with developer first post example game (the way of the ninja, n, n++)

if I understand correctly, he says that it reduces the gravity of the hero at the time of the jump (while key jump pressed - gravity is decrease). because of this, it seems to hang in the air.

Can you correct your last example for this? You are doing well. And I have little experience, I can’t do that.