Tinting an image no longer works in Firefox

Hi, I’m working on my project now for about 2 months and I was always able to use image.setTint(0x00ff00) to tint an image. After updating Firefox to version 127.0.2 I noticed that all tinting in my game no longer works. My game tints properly in Chromium-based browsers like Edge.

Has anyone else had issues with tinting and the most recent version of Firefox?

Look at the Phaser banner in the browser console. Does it say WebGL or Canvas?

Phaser v3.80.1 (WebGL | Web Audio) https://phaser.io

Hi, it says Canvas

Phaser can’t tint with the Canvas renderer. The Firefox update may have disabled WebGL.

Could you look at WebGL test?

Interesting… the site says:

“Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card.”

This is a brand new computer with a pretty good card, RTX 4060, and it’s using up-to-date drivers. Considering the tinting works in Chromium-based browsers, I feel like this is an issue with Firefox.

Ok I just did the newest Windows Update and restarted my machine. Tinting works again! Well, that was interesting and I’m glad that this isn’t a Firefox or Phaser issue after all! Thanks for your help.