I need access to both overlay blend mode and some way to change a sprite’s color by HSV, but overlay is restricted to canvas and both tinting and the HSV plugin I found are restricted to webgl. Is there no way to get the two together?
Maybe combine multiply and screen blend modes somehow.
There’s no way to have multiple blend modes on the same sprite and the custom blend mode feature is confusing and labyrinthine (and from what I’ve seen through looking through phaser’s source code, unable to give exactly what I need)
By doubling a sprite, I mean.