Two sound managers (Phaser 3)

Web Audio and HTML Audio :two_hearts:

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Revisiting this β€” I don’t see a good reason to mix audio modes. Without that it’s just

new Phaser.Game({
  callbacks: {
    preBoot: function (game) {
      game.music = Phaser.Sound.SoundManagerCreator.create(game);
    }
  }
});