preload() {
// prelaoding atlas png and json and anim json
this.load.atlas('character','./Assets/Sprites/character_atlas.png','./Assets/Sprites/character_atlas.json');
this.load.animation('character_anims','./Assets/Sprites/character_anim.json');
}
create(){
// assigning player object to a physic
this.player = new Phaser.Physics.Matter.Sprite(this.matter.world,0,0,'character','male_9');
// printing sprite onto screen
this.add.existing(this.player);
// assigning keyboard inputs to variables
this.inputKeys = this.input.keyboard.addKeys({
up: Phaser.Input.Keyboard.KeyCodes.UP,
down: Phaser.Input.Keyboard.KeyCodes.DOWN,
left: Phaser.Input.Keyboard.KeyCodes.LEFT,
right: Phaser.Input.Keyboard.KeyCodes.RIGHT,
})
console.log(this.player.anims);
}
update(){
this.player.anims.play('walking_right')
Hello everyone! I am new to Phaser and Coding in general, why is there an undefined ‘texture’ for my Physics.Matter.Sprite object when I passed in ‘character’ as the parameter for the texure.