This error message display when I am trying to create a rectangular.
i have followed this link and it works.
http://labs.phaser.io/edit.html?src=src/game%20objects/shapes/rectangle.js
This also happens when I am trying to add a grid.(Uncaught TypeError: this.add.grid is not a function)
var g1 = this.add.grid(100, 100, 128, 96, 32, 32, 0x057605);
this is my code please help me to identify the problem,
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Making your first Phaser 3 Game - Part 1</title>
<script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser-arcade-physics.js"></script>
<style type="text/css">
body {
margin: 0;
}
</style>
</head>
<body>
<script type="text/javascript">
var config = {
type: Phaser.AUTO,
width: 720,
height: 1280,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var player;
var platforms;
var cursors;
var score = 0;
var gameOver = false;
var scoreText;
var game = new Phaser.Game(config);
function preload() {
this.load.image('background', 'assets/mockup 2 - screen 2/bg-with-white-grid.png');
this.load.spritesheet('dude', 'assets/mockup 2 - screen 2/moving-object-1.png', { frameWidth: 180, frameHeight: 50 });
this.load.image('ground', 'assets/mockup 2 - screen 2/moving-object-9.png');
this.load.image('block', 'assets/mockup 2 - screen 2/moving-object-3.png');
}
function create() {
var r1 = this.add.rectangle(200, 200, 148, 148, 0x6666ff);
var r2 = this.add.rectangle(400, 200, 148, 148, 0x9966ff);
r2.setStrokeStyle(4, 0xefc53f);
var r3 = this.add.rectangle(600, 200, 148, 148);
r3.setStrokeStyle(2, 0x1a65ac);
var r4 = this.add.rectangle(200, 400, 148, 148, 0xff6699);
var r5 = this.add.rectangle(400, 400, 148, 148, 0xff33cc);
var r6 = this.add.rectangle(600, 400, 148, 148, 0xff66ff);
this.tweens.add({
targets: r4,
scaleX: 0.25,
scaleY: 0.5,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
this.tweens.add({
targets: r5,
alpha: 0.2,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
this.tweens.add({
targets: r6,
angle: 90,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
}
function update() {
}
</script>
</body>
</html>