Hi all,
New user to Phaser and really impressed with it so far!
I was trying to port over part of an old project which used a Tiled object layer map for collision space. I couldn’t find an example which does this, although looking through the example code in detail I found this file:
… which is exactly what I was trying to do. I am not sure if it was ‘orphaned’ because building a collision map from the object layer is simply not possible/easy in Phaser or if there’s just a missing example script for this case, so just thought I’d ask - thanks!