Hello, thanks for taking the time to read this. I’m working on my first game in Phaser. I created a couple of players and a scene where both players will fight some enemies. I created a physics group for the players and a static layer for my tileset. But when I add the collider between the players and the ground layer, it also adds a collider between the players, and I don’t want that. Any suggestions?
this.players = this.physics.add.group();
this.player0 = new Player(this, 128, 32);
this.player1 = new Player(this, 64, 32);