I’ve looked through the current shader code and most of it is pretty basic and doesn’t really explain shaders in depth, their components, or how to use all of the different features to make something more intermediate/advanced. I feel like there is a lot of crucial information missing.
I’ve looked all over the web and much of the shader code I see for WebGL doesn’t seem to work in Phaser 3. There’s certain properties that don’t carry over.
Is there a specific library of WebGL that I need to be looking at? Can anyone provide some links? I can barely find anything on WebGL as it is, let alone compatible with Phaser 3…
Thanks
(p.s. sorry for so many threads I’m in a crunch to finish my project)