I know in Phaser 2 you could use sprite.inCamera to detect if a sprite was in the camera or not, but it apparently doesn’t work in Phaser 3 anymore. Is there anything similar in Phaser 3 that might work?
Hi,
I use:
if (this.scene.cameras.main.worldView.contains(sprite.x,sprite.y)) {
// your code here ...
}
Thanks, that works!
Also camera.cull().
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