this.group=this.physics.add.group({
defaultKey:'mushroom',
maxSize:100
})
this.physics.world.addCollider(this.group,this.group,this.deletemushroom)
deletemushroom(A,B){
A.setVisible(false)
A.setActive(false)
B.setVisible(false)
B.setActive(false)
}
I’m Korean, so I used a translator.
When the same group collides, I want to set the set active between the collided objects to false and set visible to false, but this applies to non-collapsed objects in case of collision.
What should I do?