I am very new to scenes in phaser, I am wondering why this scene is not working.
this just shows a white screen, I think there might be something wrong in the config because it is a white screen and not the default black screen with phaser crashes.
I am very new to scenes in phaser, I am wondering why this scene is not working.
this just shows a white screen, I think there might be something wrong in the config because it is a white screen and not the default black screen with phaser crashes.
this is my code
var config =
{
type: Phaser.AUTO,
width: 600,
height: 600,
physics:
{
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: [ SwampBattle ]
};
new Phaser.Game(config);
class SwampBattle extends Phaser.scene
{
constructor()
{
super({ key: 'SwampBattle'})
function preload()
{
//preload stuff here
}
function create()
{
//create stuff here
this.add.image(200, 200);
}
function update()
{
//update stuff here
}
}
}
class SwampBattle extends Phaser.Scene {
constructor() {
super({ key: "SwampBattle" });
}
preload() {
// preload stuff here
}
create() {
// create stuff here
this.add.image(200, 200);
}
update() {
// update stuff here
}
}
Uncaught ReferenceError: Cannot access ‘SwampBattle’ before initialization
If you are using “SwampBattle.js” as different file then use this.
<script src="SwampBattle.js"></script>
If you are using single file then write “SwampBattle” class here.
<script>
var config =
{
type: Phaser.AUTO,
width: 600,
height: 600,
physics:
{
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: [ SwampBattle ]
};
new Phaser.Game(config);
</script>
// Here, 'S' of "Phaser.Scene" is Capital
class SwampBattle extends Phaser.Scene {
constructor()
{
super({ key: 'SwampBattle'});
// Write "create(), preload() and update()" Outside.
}
// dont use "function" keyword
preload()
{
//preload stuff here
}
// dont use "function" keyword
create()
{
//create stuff here
}
// dont use "function" keyword
update()
{
//update stuff here
}
}