About nextCategory problom on Matter.js?

I am creating a game using Phaser Matter.
This game needs ‘collision-filter’ for each object.

but i find a problem, When reset the game each time, the nextCategory variable is not reset, When the nextCategory’s value reaches maximum, it has bug. the collision-filter method is not work…
AnyIdea to solve this problem??? Thanks

create the Category
var cat1 = this.matter.world.nextCategory();
console.log(cat1);

and press the “Space” can reset the game.
https://labs.phaser.io/edit.html?src=src/physics/matterjs/collision%20filter.js&v=3.18.1
please add this code on this site. and press ‘space’ many time, when it reaches maximum, it ignores the categories.

this.input.keyboard.on('keydown-SPACE', function () {
            this.scene.restart(); // Reset the Game
        }, this);

the full code is here:

    var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#1b1464',
    parent: 'phaser-example',
    physics: {
        default: 'matter',
        matter: {
            gravity: {
                x: 0,
                y: 0
            }
        }
    },
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
    this.load.image('block', 'assets/block.png');
}

function create ()
{
    var blockA = this.matter.add.image(200, 300, 'block').setBounce(1).setFriction(0);
    var blockB = this.matter.add.image(400, 300, 'block');

var blockC = this.matter.add.image(750, 300, 'block').setStatic(true);
var blockD = this.matter.add.image(50, 300, 'block').setStatic(true);

var cat1 = this.matter.world.nextCategory();
console.log(cat1);
blockA.setCollisionCategory(cat1);
blockC.setCollisionCategory(cat1);

var cat2 = this.matter.world.nextCategory();

blockD.setCollisionCategory(cat2);

blockA.setCollidesWith([ cat1, cat2 ]);

blockA.setVelocityX(25);

this.matter.world.on('collisionstart', function (event) {

    event.pairs[0].bodyA.gameObject.setTint(0xff0000);
    event.pairs[0].bodyB.gameObject.setTint(0x00ff00);

});

   this.input.keyboard.on('keydown-SPACE', function () {
        this.scene.restart(); // Reset the Game
    }, this);
 
}

hello, anyidea, thx

This is an open bug with Matter.js
look that

If you like slamming your head repeatedly into your desk, and getting nothing done… go with Matter